Open-World Player Vehicle Driving P11: Chase, Escape, and Dynamic Control — How a Task Changes a Vehicle’s Driving Constraints
Previous article: Open-World Player Vehicle Driving P10: Driving, Aiming, and In-Vehicle Combat — How One Vehicle Handles Motion and Interaction P10 examined how driving, aiming, and in-vehicle weapon interaction can coexist on one continuously running vehicle. P11 addresses the next layer: when a task asks the vehicle to approach, intercept, maintain distance from, or escape … Read more