A PvE Extraction-Shooter Prototype: An Empirical Test of an AI-Assisted Development Pipeline

Part Two of the series · Opening of the practical track. Continues from the overview piece, AI-Native Game Development — From Asset Reuse to Experience Reuse, whose methodology now enters its empirical phase within a real project.   A question that must be answered first The overview piece systematically surveyed “the stages of game development … Read more

AI-Native Game Dev in Practice · From Asset Reuse to Experience Reuse

In AI-Native Game Dev in Practice · The Full Gameplay System Map, I folded combat, enemies, and levels into a single through-line: experience goal → features + numbers (config-driven) → AI-assisted execution → validate and iterate. That piece kept hammering on one sentence — validate that it’s fun before you pour in assets. But back … Read more

How to Build an Open-World Game: A Systems Overview

This article is distilled from a long-running, source-level reverse-engineering read of the engine and client code of a mature, commercial open-world game (roughly 700+ source-level notes)—covering not just the low-level engine, but also the more game-side systems: gameplay, networking, save, UI, telemetry. It isn’t about any single flashy trick; it answers a plainer and harder … Read more

AI-Native Game Development in Practice · The Full Gameplay-System Map

This isn’t an article about what AI *can do*. There are already too many of those lists — AI can write code, generate textures, run simulations. But piling those capabilities together does not automatically produce a development method that actually ships. The real question is: when you want players to feel a certain way, how … Read more

AI Native Game Dev in Practice — TPS Camera Overhaul

I. Why This Article In our previous article, we discussed the methodology of AI Native game development, with the core thesis being “experience validation first” — games can be fully played and validated before production assets are finished. Methodology sounds great on paper, but what does it actually look like in a real project? This … Read more

AI Native Game Development — From Pipeline Restructuring to Dynamic Experience

What AI Native games truly change isn’t AI-generated assets. It’s that the game industry is shifting for the first time from “competing on asset production capacity” to “competing on experience validation speed.” I. Industry Thesis: What’s Actually Expensive in Game Development For the past twenty years, the core bottleneck of the game industry has been … Read more