From Data to Terrain: Reconstructing a Reference Game’s Procedural Terrain
Revision note (2026-09-30): This article records work from 2026-08-04. Early proxy designs, sample measurements, and evidence about the original algorithm are distinguished below. Pending work retains its historical validation scope. Later progress is covered in heightmap reconstruction and POI, Stamp, vegetation, and rock layouts. A practical reconstruction of the configuration flow behind Region, SubRegion, StampInfo, … Read more