<?xml version="1.0" encoding="UTF-8"?>
<!--generator='jetpack-16.4'-->
<!--Jetpack_Sitemap_Buffer_News_XMLWriter-->
<?xml-stylesheet type="text/xsl" href="//traceyang.com/news-sitemap.xsl"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd">
 <url>
  <loc>https://traceyang.com/en/2026/11/08/tps-robot-animation-combat-coordination-en/</loc>
  <lastmod>2026-11-08T11:33:06Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>Procedural Animation for Robots, Part 3: Coordinating Animation and Combat for a Large Spider Robot</news:title>
   <news:publication_date>2026-11-08T11:01:02Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/11/08/tps-robot-animation-combat-coordination-cn/</loc>
  <lastmod>2026-11-08T11:33:02Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>机器人程序化动画（三）：大型蜘蛛机器人的动画状态与战斗行为协调</news:title>
   <news:publication_date>2026-11-08T11:01:00Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/en/2026/11/08/tps-robot-animation-assets-en/</loc>
  <lastmod>2026-11-08T11:33:02Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>Procedural Animation for Robots, Part 2: Animation Assets and UE Integration for a Large Spider Robot</news:title>
   <news:publication_date>2026-11-07T17:52:06Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/11/08/tps-robot-animation-assets-cn/</loc>
  <lastmod>2026-11-08T11:33:00Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>机器人程序化动画（二）：大型蜘蛛机器人的动画资源解析与 UE 接入</news:title>
   <news:publication_date>2026-11-07T17:52:06Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/en/2026/11/07/tps-giant-robot-locomotion-en/</loc>
  <lastmod>2026-11-08T11:32:58Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>Procedural Animation for Robots, Part 1: Gait and Physics-Based Control for a Large Spider Robot</news:title>
   <news:publication_date>2026-11-06T17:42:01Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/11/07/tps-giant-robot-locomotion-cn/</loc>
  <lastmod>2026-11-08T11:32:58Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>机器人程序化动画（一）：大型蜘蛛机器人的多足步态与物理控制</news:title>
   <news:publication_date>2026-11-06T17:41:59Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
</urlset>
