<?xml version="1.0" encoding="UTF-8"?>
<!--generator='jetpack-16.4-a.1'-->
<!--Jetpack_Sitemap_Buffer_News_XMLWriter-->
<?xml-stylesheet type="text/xsl" href="//traceyang.com/news-sitemap.xsl"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd">
 <url>
  <loc>https://traceyang.com/en/2026/10/16/hd2-enemy-director-en/</loc>
  <lastmod>2026-10-16T01:54:32Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>Reconstructing the Enemy Director: Configuration, Spawn Scheduling, and Group Lifecycles</news:title>
   <news:publication_date>2026-10-15T18:47:09Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/10/16/hd2-enemy-director-cn/</loc>
  <lastmod>2026-10-16T01:54:27Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>敌人导演系统还原：从配置、生成调度到队伍生命周期</news:title>
   <news:publication_date>2026-10-15T18:47:04Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/10/14/pragmata-hair-facial-development-chinese-slides/</loc>
  <lastmod>2026-10-14T15:44:09Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>《PRAGMATA》头发与表情表现开发案例</news:title>
   <news:publication_date>2026-10-14T10:44:20Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/en/2026/10/14/vehicle-relationships-implementation-en/</loc>
  <lastmod>2026-10-14T08:30:16Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>Vehicle Driving in UE5: Seat Reservations, Driver Handover, and Command Arbitration</news:title>
   <news:publication_date>2026-10-14T08:30:16Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://traceyang.com/2026/10/14/vehicle-relationships-implementation-cn/</loc>
  <lastmod>2026-10-14T08:30:09Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>AI Native Game Development</news:name>
    <news:language>zh-cn</news:language>
   </news:publication>
   <news:title>车辆驾驶落地：UE5 中的座位预约、驾驶权交接与命令仲裁</news:title>
   <news:publication_date>2026-10-14T08:30:09Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
</urlset>